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Recent comments


I agree with you about the speech skill and the description. I apparently forgot to add another line in the backstory where I describe that she goes to Skyrim to aid the people suffering from the war. I remove the speech skill. About not fitting the theme. I don't think there is much of a theme. The race only has to be Altmer and that's it. In my opinion, that's not even a theme.

And level 50 with only five skills? With seven skills, you reach level 49, so try to limit the number of perks in the future based on the number of skills. And the right side of the speech skill is rubbish, certainly for a lawful, friendly character

I don't see how this fits the theme of the build contest. Sure, the race is Altmer, but besides that?
The build itself is fine, although you can't put spell reduction on boots. And going to the land of the Nords, because you don't like warmongers? That is a huge contradiction.

True enough. I do say in the build that carrying an improved bow with some damage type enchantment on it isn't' a bad choice if you don't feel like relying on Dragonrend or want more reliable ranged damage (I do carry a bow on my character, though it's rarely used aside from Dragon encounters). On higher difficulties however it is harder to do any meaningful damage without some combination of perks, enchantments, or potions, but certainly if you trade some alteration for archery you could make that work, as you say.

Actually use the description and excerpt, please. Why would anyone bother looking at a build that took exactly 0 effort?

You wouldn't have to invest in Fority Destruction or Fortify Marksman - it's not your main focus, after all, and really should be considered an auxilary damage skill.

That's a very reasonable trade-off. I can say personally as far as enchanting goes I always try to maximize one particular enchantment, and here it was fortify one-handed, so there becomes a bit of a crowding out effect if we add in archery and have to also enchant for magic resist.

I think a suitable replacement instead of even enchanting and alteration could be alchemy and archery, where you could rely on potions for 1H/Archery buffs as well as magic resistance, and then have archery to deal with ranged enemies. Thematically it doesn't change the character much either, so that could be an interesting direction to take it.