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Dark Friar 49 #430922




A mace or dagger in one hand, the twisted energies of both holy and dark magick in the other. Conjure the power of shadows, or fight in the thick of it with the powers of light!
This is a non-enchanting build for any difficulty that focuses on buffing undead minions and stealth play. A roleplaying build for advanced players who want a challenge.

Race:
-Breton or Imperial


Armor (heavy):
-Jester's Gloves or Shrouded Hand Wraps (for backstab bonuses)
-Archmage Robes (lots of spell casting)
-Anything with "Fortify Magicka Regen," "Fortify One-Handed" or "Fortify Magicka" on it. (necklace, ring, circlet and boots)
-Wolf Armor (for your heavy armor set)

Weapons:
-Mace of Molag Bal, Blade of Woe, Dawnbreaker, Dawnguard Rune Axe (mainhand weapons)
- Staff of Magus, Aetherial Staff (secondary weapons)
-Spellbreaker (if going the shield route)

Recommended spells:
- Invisibility, Fast Healing, Courage, Necromantic Healing, Conjure Boneman, Conjure Mistman, Conjure Wrathman, Summon Arvak
optional: Muffle, Rout, Pacify, Healing Hands, Revenant
-Shouts: Marked for Death, Become Ethereal, Soul Tear, Summon Durnehviir

Recommended stats:
3:2:0 ratio for Magicka : Health : Stamina

Description:
(All recommendations based on higher levels and end game. The journey there is half the fun! The Dragonborn DLC is not required for this build. The Dawnguard DLC is required for the "Conjure" spells)
The Dark Friar is a fallen cleric whose healing magicks have become twisted and mind, warped. Heal the dead and the living alike, all while smashing faces with your mace!

Spoiler:
Start off as a cleric with mace in one hand, restoration spells in the other. Get the Healing Hands ability as soon as you can. Do whatever quests you want. Be friendly, helpful even. Heal people often. Eventually, make your way to Markarth. Once there, fall from grace and do the "House of Horrors" quest. Embrace the lord of domination's request. While torturing Logrolf the Willful, revel in it. Smack him, then heal him up. Kill him slowly, until you get bored. Complete the quest, get the Mace of Molag Bal. This is where your true story begins!

Joining the Companions and the College of Winterhold is highly recommended for early game gear. Later on either the Volkihar Vampires or the Dawnguard can be joined to get the "Conjure" spells. You do NOT need to be the "dovahkiin" with this build. In fact, I recommend a mod such as "Skyrim Unbound" with an alternate start to really get into the playstyle of this fallen cleric! Getting into the Dark Brotherhood is good for getting the Jester's Gloves or Shrouded Hand Wraps.

Start off a fight by casting Muffle or Invisibility, then sneak in to smash skulls. Throw out a "distraction" with Conjure Wrathman/Conjure Mistman/Conjure Boneman without grabbing too much attention thanks to the Quiet Casting perk. If using your summoned undead as a distraction, rush in with your mace in one hand and restoration spells in the other. Crack skulls and buff your undead allies!
Remember: you can use Courage to buff your summons thanks to the Master of the Mind perk.
When ranged fighting is necessary, a Boneman or two should do the trick. While leveling, the Warrior's Stone is highly recommended. Don't forget to smith up your weapons with arcane blacksmithing!

Alternative Perks:
You could put some points into Block and use the Spellbreaker shield for tougher fights.
Do NOT use spell absorption, as this may cancel out your summons!
You could also put more points into Illusion for more crowd control.

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