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Destruction & Alteration

Channel the power of nature to heal your wounds, make your skin as hard as stone, and destroy your enemies with the elements. When your magicka is low, unleash nature's bestial fury by transforming into a bloodthirsty wolf form.


By calciumstrength on Aug 13, 2018
comments: 3   favourites: 2
Conjuration & One Handed

A mystical warrior who makes use of the atronach forge and conjuration for their arms and armor. With bound sword, bound bow, and summoned allies, you are a warrior fueled by the forces of Oblivion.


By calciumstrength on Oct 23, 2015
comments: 2   favourites: 7
Two Handed & Heavy Armor

A Nord who has not forgotten their race's past respect for magic. This character specializes in using the Dawnguard rune hammer to its full potential by training in the arcane arts of destruction magic.


By calciumstrength on Oct 24, 2015
comments: 8   favourites: 5
Thank you! Sorry bout the late reply.

The story is fine but the build itself is sort of confusing.

Heavy Armor: I'd skip on fists of steel, cushioned, and conditioning. Well fitted, tower of strength, and matching set would be better if you aren't at the armor cap yet.

Two Handed: Deep wounds is pretty poor, ESPECIALLY if you're adding to your damage with both smithing and enchanting. The critical hits don't do a lot. You should really add sweep, it's one of the few things two handed has going for it over one handed.

Enchanting: Either go all the way with enchanter 5/5 and extra effect or don't bother. Personally I think two crafting skills is overkill, but you can do both if you'd like. Since without conjuration, smithing is the only real way to get daedric armor so you need that for the build.

Destruction: Destruction dual casting is really bad without impact. Impact is THE reason to get destruction dual casting. You should get it if you're going to use dual casting.

You can make builds for personal use without publishing them.

This is a cool build concept, but level 100 is just too much. That's a huge time investment, and if you publish a build publicly, the idea is that it's something other people could try too.

My advice is that even if *you* plan to play this character for 100 levels, for the published version, try and get it down to level 20~50. A build that does everything isn't much of a build, while at a lower level the perks will be more focused and communicate what the character is about at their core.