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Restoration & Block

The Paladin Knight specializes in Block, Heavy Armor, and Restoration Magic to make him extremely tanky. He is lawfull good and has the blessing of the Divines. He must remain on the path of righteousness or he will fall from the Divine's good graces.


By Koxden on Oct 1, 2018
comments: 10   favourites: 2
Example: you commit murder or steal for your own gain. Switch to the apprentice stone. After helping citizens and repaying your deed, switch back to the atronach stone. With quests you want to complete really badly you just have to justify your actions. Like the Thieves guild may be completed if you only steal from those who steal and give to the poor. It is a stretch but it might be fun to try to find ways to do the right things. Also Daedric quests aren't always evil.

The fun part of the build is the roll play. Find a moment in a quest that makes you shun evil and if you fall to evil temptation, really punish your character and figure out a way to bring him back to the light. Lawful good with some exceptions when the greater good is seen as the right thing to do rather than obey the law

Any dwarven weapon would fit the theme. If you have chrysemere from the creation club that gives you some more spell absorption. The bloodskaal blade is really fun to use. Wuthraad is another fun choose to stop the thalmor that killed your master. Remeber you can take perk points from block and put them elsewhere. I recommend you get rid of shield charge and add the sweep perk to hit more than one enemy with a sideways power attack and remember that bashing is your friend.

Those fit the build really well. I tried not to limit personal creativity with this build. Use any mods that you like. You can do the quests that may be "evil" if you have a good enough reason too.

You could do potions only and only good ingredients (no human flesh or heart) and alteration is pretty much just for the perks. If you want to do spells then you can use ash shell to protect people from damage and utility spells like magelight and waterbreathing but nothing dishonest like paralysis or telekinesis